FAQ
Troubleshooting
Editor controls
I can’t select any objects
If you cannot select objects, make sure that you have selection mode enabled in the toolbar at the top of the screen.
I selected a terrain type for editing, but clicking on terrain doesn’t do anythin
Ensure that you are in paint mode, which is selected in the toolbar at the top of the screen.
Model importing
BrickBench says that my model has too many vertices
TT Games uses a model format that only supports 65,000 vertices per mesh. If your model exceeds this, there are two options:
Simplify the model, removing unneeded vertices
Split the model into multiple parts, each of which has less than 65,000 vertices.
BrickBench says that my model is not supported on the current map
Certain maps do not have the correct buffer sizes for the BrickBench model format. We plan on changing this in a future release.
BrickBench says that my model contains non-DDS images
TT Games’s engine, and BrickBench by extension, only support DDS images. BrickBench will convert the filenames if your material has a texture with a .png extension but the same texture with .dds exists, but it cannot actually convert the file type.
But why can it not just automatically convert my images?
The DDS format has different internal formats (DXT1, DXT3, DXT5), each of which has different features. BrickBench cannot know which features you would like on your texture, and therefore cannot automatically convert them.
Exported maps
I added a bunch of X gizmo, but they don’t show up
Gizmos have a specific maximum that is set in the maps’ .txt file. If you want to add more gizmos of a certain type than that limit, you need to increase that maximum in the .txt. Editing map files directly can be done as explained here
I added a creature spawn to my map with a certain creature type, and it won’t show up
If you are adding a creature to a map, its area needs to have that character as resident. That can be done by selecting the area in the Project Structure tool and editing the character list in Inspector.
None of my AI changes are taking effect
If you are exporting your changes to a new directory, be sure to delete the ai.pak file in the
maps you export into. That file contains a copy of all AI data, and not removing it will make
the game use the unmodified AI data instead of your modded copy.
My custom music isn’t playing
If you have custom music, be sure that it is in .ogg (Ogg Vorbis) format with 2.0 channels
and the bitrate/frequency is similar to other songs in the Audio/_MUSIC folder. If you
are adding new music, you will also need to override the existing music.cfg file. You can
do that by adding the replacement file as a resource.